A few days ago, I took part in the Gigantic Stress Test on Xbox One and had a blast. It was the first time I got my hands on the upcoming free-to-play, third-person action MOBA developed by Motiga.
Taking place on June 30 and July 1, the Gigantic servers were opened to test out their ability, and while there were some of the expected hiccups, the game functioned relatively well. There were the odd “game froze, gotta restart” glitches, the endless loading screens, and a few of the normal headaches that come with a pre-release build (in particular, no option to adjust screen size, which created some visual challenges). Despite the issues, the game was relatively smooth when it was time to head into the arena.
Pitting two teams of 5 against one another in whimsical landscapes with a variety of unique characters to suit most play styles, the game centers around each team’s guardian–a massive, towering beast that will react to how the team itself is fairing on the battlefield. By killing other players, summoning helpful creatures at strategic spots, and collecting orbs, a team can “charge up” their guardian, giving it the power it needs to rampage on the battlefield or directly engage with the opposing team’s guardian. At various times during the match, teams will be tasked with defending their guardian when it becomes vulnerable to enemy or opposing guardian attacks or attacking the opposing team’s guardian. Whichever team takes out the opposing team’s guardian first wins.
Featuring colorful and imaginative fantasy characters, players can assemble varied and multifaceted teams incorporating various levels of attack, defense, mobility, and utility. From the sword-wielding Aisling, who deploys her father’s spirit from her sword to wreck face, to fire-loving dragon sorcerer Charnok, all the way to the crossbow-wielding sniper Imani, there’s a hero for players far and wide.